2016 TELIT-SA Accredited Research Publications

 

De Villiers, P. T. & Blignaut, A.S. (2016). Design evaluation of a forklift serious game. The International Journal of Social Sciences and Humanity Studies, 8(2): 1-17.

Fitchat, L. and Blignaut, A.S. (2016) Ten Heuristics to Evaluate the User Experience Of Serious Games. International Journal of Social Sciences and Humanity Studies, IBSS 8(2), 209-225.

Lubbe, E. (2016) Innovative Teaching in Accounting Subjects: Analysis of the Flipped Classroom. International Journal of Social Sciences and Humanity Studies, IBSS 8(2), 63-74.

Roos, S.J., Lennox, A. and Botha-Ravysa, C. (2016) Student’s Soft Skill Acquisition in an Outdoor Adventure Education Event over Two Years of Participation. International Journal of Social Sciences and Humanity Studies, IBSS 8(2), 196-208.

Wissing, G-J., Blignaut, A.S. and Van den Berg, K. (2016) Using readability, comprehensibility and lexical coverage to evaluate the suitability of an introductory accountancy textbook to its readership. Stellenbosch Papers in Linguistics, 46(2016) 155-179. doi: http://dx.doi.org/10.5774/46-0-205

Mdkane, M., Blignaut, A. S., & Els, C. J. (2016). Inductively Derived Research Framework for Student Satisfaction in ODL:  Student Satisfaction with the HE Environment. Progressio: South African Journal for Open and Distance Learning Practice, 38(1): 33-57

Roos, S.J., Lennox, A. and Botha-Ravysa, C. (2016) Student’s Soft Skill Acquisition in an Outdoor Adventure Education Event over Two Years of Participation. International Journal of Social Sciences and Humanity Studies, IBSS 8(2), 196-208.

Beyers, R. N., & Blignaut, A. S. (2016). Young Engineers and Scientists of Africa: A Case for Developing Future Leaders of Innovation. Paper presented at the EdMedia 2016 - World Conference on Educational Media and Technology, June 27-30, 2016, Vancouver, British Columbia, Canada.  Pp. 8-91.

Blignaut, A. S., Matthew, G. D., & Botha-Ravyse, C. R. (2016). Students’ Learning Experiences of a Serious Food Service Management Game under the Lens of Eyetracking and Electroencephalography. Paper presented at the EdMedia 2016 - World Conference on Educational Media and Technology, June 27-30, 2016, Vancouver, British Columbia, Canada.  Pp. 359-105.

De Villiers, T.P., & Blignaut, A. S. (2016). Readiness of forklift operators to train with serious games. Paper presented at the EdMedia 2016 - World Conference on Educational Media & Technology, June 28-30, 2016, Vancouver, British Columbia, Canada.  Pp. 1690-1698.

Blignaut, A.S., Matthew, G. D. & Fitchat, L. (20016). Survive the Vuvu on the Vaal: Eyetracking findings of a user interface evaluation of a mobile serious game for Statistics Education. In L.E. Dyson, W. Ng, & J. Furgusson (Eds.). The 15th World Conference on Mobile and Contextual Learning, mLearn 2016, 25-26 October 1016, Sydney, Australia. Pp. 38-48.

Fitchat, L., Booth, M., & Blignaut, A. S. (2016). A Needs Analysis for Serious Games to Enhance Statistics Education. Paper presented at the EdMedia 2016 - World Conference on Educational Media & Technology, Vancouver, Canada.  Pp. 97-246.

Van Vuuren-Marais, D. M., & Blignaut, A. S. (2016). e-Literacy Skills Mismatches at a South African University: a Case Study. Paper presented at the EdMedia 2016 - World Conference on Educational Media and Technology, June 27-30, 2016, Vancouver, British Columbia, Canada.  Pp. 236-246.

Varughese, J., Blignaut, A.S. & Els., C.J. (2016). Information and communication technology pedagogical practices of South African Grade 8 Mathematics and Natural Science teachers, in a scholarly contribution to educational praxis, in in ARAPBS, of the Academic Development Centre (ADC), NWU, Mafikeng Campus. Editor I.J. Oosthuizen, pp. 273-373.